Developing From a Negative
The Art of the Game
My partner and I rotate between two core gaming groups and filter in and out of others throughout the year. This gives us great opportunities to play many different types of games with many different types of gamers.
For most of last year I was obsessed with the economic strategy-based game Terraforming Mars but recently I’ve been jiving more on worker placement games like Champions of Midgard and tactical-based games like Super Rhino Hero and Riff Raff.
I’ve never been the most talented player at the table, and I am unable to strategize by envisioning future moves. I really just love that I am involved, and all of my enjoyment of games comes from the actual game play.
However, there are not many others like me, who play board games for the sake of playing. They are only there to win. The game play itself is not enjoyable to them because their sole focus is on the momentary high of victory.
To make the situation worse, if these people are not crowned victorious at the end of the game, they make the atmosphere unenjoyable for the rest of the players. Plus, any game that succeeds the loss is then played with lackluster enthusiasm, almost like a punishment to the group because that person lost a game.
This should not be the way that anyone approaches a game. A single person could ruin a perfectly nice evening of fun all because their little allotted piece wasn’t in first and to me that is rather pathetic. The end result of victory or defeat does not change the time spent playing the game and that is what people should enjoy. Games are meant to be a fun way to interact with others, not a way to belittle people you consider friends.
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